Designing an Artificial Language: Opposites

Rick Morneau is a long-time language creator who lives in rural Idaho. In the early 1990s, he wrote a series of essays on language design that proved to be quite influential in the early language creation community. Their quality has endured since their original publication, and continue to be read and enjoyed by language creators the world over.

Abstract

This essay discusses one approach to dealing with words of opposite meaning. For a much more thorough treatment of opposites, read the monograph Lexical Semantics.

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Trompe l’Œil Conlanging—Or How to Fake Depth in a Conlang

Sylvia Sotomayor has been conlanging since she read Tolkien at an impressionable age. She is best known for the Kēlen language, which won a Smiley Award in 2009. She is currently the Treasurer of the Language Creation Society, and keeps the membership rolls and the LCS Lending Library.

Abstract

In this short essay, longtime conlanger Sylvia Sotomayor illustrates some simple ways to give one’s conlang the illusion of depth.

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Designing an Artificial Language: Anaphora

Rick Morneau is a long-time language creator who lives in rural Idaho. In the early 1990s, he wrote a series of essays on language design that proved to be quite influential in the early language creation community. Their quality has endured since their original publication, and continue to be read and enjoyed by language creators the world over.

Abstract

This essay discusses anaphora and how they can be implemented without ambiguity in an AL.

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Designing an Artificial Language: Syntax

Rick Morneau is a long time language creator who lives in rural Idaho. In the early 1990s, he wrote a series of essays on language design that proved to be quite influential in the early language creation community. Their quality has endured since their original publication, and continue to be read and enjoyed by language creators the world over.

Abstract

This essay discusses syntax, and how certain aspects of syntax can differ among natural languages. It also teaches how to use a modified version of Backus-Naur form to define the syntax of a language, and provides a complete syntax for an AL that is extremely flexible while also being extremely simple and easy-to-learn.

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Les langues construites Délimitation, historique et typologie suivies d’une illustration du processus de création d’une langue naturaliste nommée «tüchte»

Alexis Huchelmann is an Alsatian conlanger. After completing a master’s degree in linguistics, he is undertaking publishing studies and hopes to join both paths into something which could benefit the conlanging community. Other interests include playwriting and Russian literature.

Alexis Huchelmann est un idéolinguiste alsacien. Après un master de Sciences du Langage, il a commencé des études en Métiers de l’édition et espère joindre les deux domaines de façon à pouvoir aider la communauté des idéolinguistes. D’autres de ses loisirs sont l’écriture de pièces de théâtre et la littérature russe.

Abstract

This master’s thesis provides a tentative definition, history, and classification of constructed languages (or conlangs), as well as a description of the methodology used for the elaboration of an a priori language called Tüchte. (French Text)

Ce mémoire présente une définition, une histoire et une classification des langues construites, ou idéolangues ; et la description de la méthode employée pour construire une langue a priori nommée tüchte, dans le but de découvrir ce que cette occupation peut apporter à la linguistique.

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Names Aren’t Neutral: David J. Peterson on Creating a Fantasy Language

David J. Peterson received a BA in English and Linguistics from UC Berkeley in 2003 and an MA in Linguistics from UC San Diego in 2005. He created the Dothraki and Valyrian languages for HBO’s Game of Thrones, the Castithan, Irathient and Indojisnen languages for Syfy’s Defiance, the Sondiv language for the CW’s Star-Crossed, the Lishepus language for Syfy’s Dominion, the Trigedasleng language for the CW’s The 100, and the Shiväisith language for Marvel’s Thor: The Dark World. He’s been creating languages since 2000.

Abstract

This essay, written originally for the defunct publication Unbound Worlds, is aimed at fantasy authors who aim to invest their fantasy worlds with linguistic verisimilitude. Peterson discusses best practices and pitfalls to avoid in this essay intended as an introduction to the art of language invention.

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Designing an Artificial Language: Universals: Recommended Reading

Rick Morneau is a long time language creator who lives in rural Idaho. In the early 1990s, he wrote a series of essays on language design that proved to be quite influential in the early language creation community. Their quality has endured since their original publication, and continue to be read and enjoyed by language creators the world over.

Abstract

This article provides a brief description of linguistic universals, and then recommends some books that discuss universals in much more detail.

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Designing an Artificial Language: Arabic Morphology

Rick Morneau is a long time language creator who lives in rural Idaho. In the early 1990s, he wrote a series of essays on language design that proved to be quite influential in the early language creation community. Their quality has endured since their original publication, and continue to be read and enjoyed by language creators the world over.

Abstract

This essay discusses how to design a language with a morphology similar to Arabic and other semitic languages.

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Designing an Artificial Language: Morphology

Rick Morneau is a long time language creator who lives in rural Idaho. In the early 1990s, he wrote a series of essays on language design that proved to be quite influential in the early language creation community. Their quality has endured since their original publication, and continue to be read and enjoyed by language creators the world over.

Abstract

This essay discusses how to design the surface morphology of a language (i.e. the “shapes” of words) such that the words are easy to pronounce as well as computer-tractable.

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Designing an Artificial Language: Phonology

Rick Morneau is a long time language creator who lives in rural Idaho. In the early 1990s, he wrote a series of essays on language design that proved to be quite influential in the early language creation community. Their quality has endured since their original publication, and continue to be read and enjoyed by language creators the world over.

Abstract

This essay discusses how to select the phonemes of a language based on what the language is intended to accomplish, and on how much pronunciation difficulty is acceptable.

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